Sketch Material

In Figure 12.11 Pose 1 in the Walk

Cycle Image has been roughly

centered in the 2D Viewport Editor

by having the Image selected in

Object Mode and using the Move

Tool. Note: This is accomplished

with Background_Image selected

in the Outliner Editor.

Make a sketch of Pose 1 (trace).

The Strokes do not have to

accurate or refined.

Frame 1 in the Timeline

Pose 1 Centered

Walk Cycle Image

Figure 12.11

12.6 Create a Dedicated Sketch Material

Having a unique Material dedicated for Sketching allows

you to distinguish Sketch Strokes from the final Strokes.

In the Grease Pencil 2D Animation Workspace go to the

Properties Editor, Material Properties Tab. Click the plus

sign under Stroke then click New to add a new Material.

Rename Material to Sketch. In the Surface Tab select a

Base Color for your Sketch Stroke.

Figure 12.12

Note: When a New Material is created it is entered and

activated in the 2D Viewport Editor Header.

Figure 12.13

Adjust Radius and Strength Values.

Properties Editor

Sketch Material

Click to Add Material

Material Properties

12.7 Sketching a Pose

The objective, at this point, is to Sketch an Animation Pose by tracing over one of the Image

Poses. Note: The sketch is not the finished Stroke for animating. Sketching generates Strokes

but at this point they are just preliminary sketches. It is not necessary to trace Strokes. You may

Draw your own Character if you wish.

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